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ksiazka tytuł: Photorealistic Materials and Textures in Blender Cycles - Fourth Edition autor: Belec Arijan
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Photorealistic Materials and Textures in Blender Cycles - Fourth Edition

Create impressive production-ready projects using one of the most powerful rendering engines
Wersja papierowa
Autor: Belec Arijan
Wydawnictwo: Packt Publishing
ISBN: 978-18-05-12963-9
Format: 19.1x23.5cm
Liczba stron: 394
Oprawa: Miękka
Wydanie: 2023 r.
Język: angielski

Dostępność: dostępny
290,80 zł

<p><strong>Master texturing and rendering in this part-color guide to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism</strong></p><p><strong>Key Features</strong></p><p>- Understand the underlying workings in Blender that allow the creation of materials and textures</p><p>- Leverage the concepts of Look Development and transform into a visual storyteller</p><p>- Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles</p><p>- Purchase of the print or Kindle book includes a free PDF eBook</p><p><strong>Book Description</strong></p><p>Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.</p><p>The book begins by introducing you to Blender's material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you'll learn to design high-quality environments and lighting using HDRIs and Blender's lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you'll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you'll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.</p><p>By the end of this book, you'll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.</p><p><strong>What you will learn</strong></p><p>- Create realistic materials in Blender using material nodes</p><p>- Understand physically based rendering (PBR) materials to create high-quality textures</p><p>- Complete a 3D model design with materials by correctly mapping textures</p><p>- Harness Blender's texture painting features to create custom textures</p><p>- Create realistic lighting and HDRI environments for your models</p><p>- Control, animate, and optimize the 3D camera to prepare your scenes</p><p>- Render your scenes into beautiful artwork</p><p><strong>Who this book is for</strong></p><p>If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.</p><p><strong>Table of Contents</strong></p><p>- Creating Materials in Blender </p><p>- Introducing Material Nodes </p><p>- Mapping Images with Nodes </p><p>- Achieving Realism with Texture Maps </p><p>- Generating Texture Maps with Cycles </p><p>- Creating Bumpy Surfaces with Displacement Maps </p><p>- UV-Unwrapping 3D Models for Texturing </p><p>- Baking Ambient Occlusion Maps </p><p>- Introducing Texture Painting </p><p>- Creating Photorealistic Textures on a 3D Model </p><p>- Lighting a Scene in Cycles </p><p>- Creating Photorealistic Environments with HDRIs </p><p>- Preparing the Camera for Rendering </p><p>- Rendering with Cycles </p>

 

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