Poznań

 

 
 

TWÓJ KOSZYK

Koszyk jest pusty
 
ksiazka tytuł: Real-Time 3D Graphics with WebGL 2 - Second Edition autor: Ghayour Farhad
DOSTAWA WYŁĄCZNIE NA TERYTORIUM POLSKI

FORMY I KOSZTY DOSTAWY
  • 0,00 zł
  • 0,00 zł
  • 9,50 zł
  • 12,50 zł
  • 0,00 zł
  • Od 9,90 zł
  • Od 11,00 zł
  • 0,00 zł
  • Od 6,90
  • Od 9,90

Real-Time 3D Graphics with WebGL 2 - Second Edition

Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)
Wersja papierowa
Wydawnictwo: Packt Publishing
ISBN: 978-17-88629-69-0
Format: 19.1x23.5cm
Liczba stron: 500
Oprawa: Miękka
Wydanie: 2018 r.
Język: angielski

Dostępność: dostępny
270,50 zł

<p><strong>A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more</strong></p><p><br></p><p><strong>Key Features</strong></p><ul><li>Create visually stunning, high-performance 3D applications for the web with WebGL 2</li><li>A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more</li><li>Unlock a variety of new and advanced features offered in WebGL 2</li></ul><p><br></p><p><strong>Book Description</strong></p><p>As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.</p><p><br></p><p>Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.</p><p><br></p><p>This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.</p><p><br></p><p><strong>What you will learn</strong></p><ul><li>Understand the rendering pipeline provided in WebGL</li><li>Build and render 3D objects with WebGL</li><li>Develop lights using shaders, 3D math, and the physics of light reflection</li><li>Create a camera and use it to navigate a 3D scene</li><li>Use texturing, lighting, and shading techniques to render realistic 3D scenes</li><li>Implement object selection and interaction in a 3D scene</li><li>Cover advanced techniques for creating immersive and compelling scenes</li><li>Learn new and advanced features offered in WebGL 2</li></ul><p><br></p><p><strong>Who this book is for</strong></p><p>This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.</p>

 

Newsletter

Newsletter
Zapisz Wypisz

Klikając "Zapisz" zgadzasz się na przesyłanie na udostępniony adres e-mail informacji handlowych, tj. zwłaszcza o ofertach, promocjach w formie dedykowanego newslettera.

Płatności

Kanały płatności

Księgarnia PWN Poznań akceptuje płatności:

  • płatność elektroniczna eCard (karta płatnicza, ePrzelew)
  • za pobraniem - przy odbiorze przesyłki należność pobiera listonosz lub kurier