Reverse Design
ISBN: 978-11-383-2373-5
Format: 14.0x21.6cm
Liczba stron: 100
Oprawa: Miękka
Wydanie: 2018 r.
Język: angielski
Dostępność: dostępny
<P>The <I>Reverse Design</I> series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at <I>Chrono Trigger</I>. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game:</P>
<OL>
<P>
<LI>Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot</LI>
<P></P>
<P>
<LI>Explains how <I>Chrono Trigger </I>is really two different games: the <I>Tragedy of the Entity</I> and the <I>Comedy of the Sages.</LI>
<P></P></I>
<P>
<LI>Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content.</LI></OL>
<P><STRONG></STRONG> </P>
<P><STRONG>Key Features</STRONG></P>
<LI>Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design</LI>
<P>
<LI>Summary of historical context of <I>Chrono Trigger</I> how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre</LI>
<P></P>
<LI>Extensive collections of data and data visualizations explaining how <I>Chrono Trigger's</I> systems work and how the game's challenges increase in complexity as the player gets deeper into the content</LI>
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