Unity 5.x Shaders and Effects Cookbook
Format: 19.1x23.5cm
Liczba stron: 240
Wydanie: 2016 r.
Język: angielski
Dostępność: dostępny
<p><strong>Master the art of Shader programming to bring life to your Unity projects</strong></p><p><strong>Key Features</strong></p><p>
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</p><p><strong>Book Description</strong></p><p>
</p><p>Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects.</p><p><br></p><p><span style="color: rgba(68, 68, 68, 1)">Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D-guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.</span></p><p>
</p><p>We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.</p><p>
</p><p><strong>What you will learn</strong></p><p>
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