<P>In <B><I>Game Design Deep Dive: Trading and Collectible Card Games</B></I>, game design analyst Joshua Bycer is back to discuss the deck-building genre, from the original success of <I>Magic: The Gathering </I>to today's market with online card games like <I>Hearthstone </I>and <I>Gwent</I>. The design and philosophy of deck builders and tabletop games can be and have been applied to many genres.</P>
<P></P>
<UL>
<P>
<LI>Looks at the history of popular tabletop card games and collectible card games</LI>
<P></P>
<P>
<LI>Discusses how to design and balance your game with low numbers</LI>
<P></P>
<P>
<LI>Examines the application of card-based design in other genres</LI>
<P></P></UL>
<P></P>
<P>Perfect for students and designers to learn about designing deck builders and card-based games.</P>
<P></P><B>
<P>Joshua Bycer </B>is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.</P>